[good; hot (attractive); fine (okay); great (excellent)] [victim; prey]
Translation
[Not Yet Translated]
Kad Nji-kun (/nji/ /kuŋ/ [good; hot (attractive); fine (okay); great (excellent)] [victim; prey]) is a temperate Large City located in the Áärvconks Principality of the Shayeli.
The name Kad Nji-kun is derived from the Goblin language, as Kad Nji-kun was founded by Kêlë, who was culturaly Gnoll.
Climate
Kad Nji-kun has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 15°C (59°F) and its average temperature during the winter being a freezing -8°C (18°F). Kad Nji-kun receives an average of 118 cm/y (46 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Nji-kun covers an area of nearly 244 km2 (97 mi2), and an average elevation of 2476 m (8123 ft) above sea level.
Overview
Kad Nji-kun was founded durring the early 15th century in summer of the year 1430, by Kêlë. The establishment of Kad Nji-kun was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kad Nji-kun's construction back out of the project. Kêlë pushed on reguardles, and Kad Nji-kun was finished, but starts off as a terible place to live.
Kad Nji-kun was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kad Nji-kun is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Nji-kun is buildings are arranged arrounded a highly ordered system of narrow cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Nji-kun, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Kad Nji-kun has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kad Nji-kun ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Kad Nji-kun as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.
Civic Infrastructure
Kad Nji-kun possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Nji-kun has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Nji-kun has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Nji-kun. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Nji-kun's parks.
Kad Nji-kun has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Nji-kun.
Kad Nji-kun has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Nji-kun has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Nji-kun has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Nji-kun has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Nji-kun has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Nji-kun has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Nji-kun has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Nji-kun's public wards, blessings, and other arcane systems.
Kad Nji-kun has an Arcane Academy which provides higher education in the arcane sciences.
Kad Nji-kun possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Nji-kun's grid is powered by hydrogalvanic generators.
Kad Nji-kun's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Nji-kun has a first rate hospital which caters to anyone in need of long term medical care.
Kad Nji-kun has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Nji-kun has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Nji-kun's natural decorations nor waterways.
Kad Nji-kun has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Nji-kun has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Nji-kun has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Nji-kun is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Nji-kun's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Kad Nji-kun there is always just enough rain to be annoying.
Kad Nji-kun's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Abjuration energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 109
Farmers: 169
Farm Laborer: 274
Hunters: 198
Milk Maids: 140
Ranchers: 73
Ranch Hands: 149
Shepherds: 151
Farmland: 231954 m2
Cattle and Similar Creatures: 14425
Poultry: 173100
Swine: 11540
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5770
Craftsmen
Arms and Toolmakers: 120
Blacksmiths: 134
Bookbinders: 70
Buckle-makers: 82
Cabinetmakers: 151
Candlemakers: 192
Carpenters: 195
Clothmakers: 140
Coach and Harness Makers: 60
Coopers: 144
Copper, Brass, Tin, Zinc, and Lead Workers: 81
Copyists: 54
Cutlers: 49
Fabricworkers: 131
Farrier: 349
Furriers: 37
Glassworkers: 213
Gunsmiths: 124
Harness-Makers: 57
Hatters: 103
Hosiery Workers: 40
Jewelers: 62
Leatherwrights: 144
Locksmiths: 58
Matchstick makers: 87
Musical Instrument Makers: 82
Painters, Structures and Fixtures: 72
Paper Workers: 82
Plasterers: 80
Pursemakers: 93
Roofers: 58
Ropemakers: 59
Rugmakers: 57
Saddlers: 110
Scabbardmakers: 124
Scalemakers: 60
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 56
Shoemakers: 54
Soap and Tallow Workers: 202
Tailors: 329
Tanners: 71
Upholsterers: 82
Watchmakers: 77
Weavers: 198
Whitesmiths: 48
Merchants
Adventuring Goods Retellers: 39
Arcana Sellers: 40
Beer-Sellers: 79
Booksellers: 88
Butchers: 144
Chandlers: 140
Chicken Butchers: 146
Entrepreneurs: 60
Fine Clothiers: 147
Fishmongers: 151
Florists: 35
Potion Sellers: 103
Resellers: 288
Spice Merchants: 79
Wine-sellers: 125
Wheelwright: 94
Woodsellers: 56
Service workers
Bakers: 274
Barbers: 281
Coachmen: 82
Cooks: 250
Doctors: 124
Gamekeepers: 88
Grooms: 51
Hairdressers: 230
Healers: 146
Housekeepers: 186
Housemaids: 288
House Stewards: 174
Inns: 56
Laundry maids: 115
Maidservants: 206
Nursery Maids: 108
Pastrycooks: 186
Restaurateur: 250
Tavern Keepers: 274
Specialized Laborer
Ashworkers: 81
Bleachers: 53
Chemical Workers: 32
Coal Heavers: 115
In-Town Couriers: 137
Long Haul Couriers: 128
Dockyard Workers: 117
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 158
Millers: 134
Miners: 122
Oilmen and Polishers: 90
Postmen: 125
Pure Finder: 75
Skinners: 169
Sugar Refiners: 33
Tosher: 88
Warehousemen: 206
Watercarriers: 126
Watermen, Bargemen, etc.: 169
Skilled Laborers
Accountants: 72
Alchemist: 88
Clerk: 125
Dentists: 57
Educators: 172
Engineers: 82
Gardeners: 59
Mages: 43
Plumbers: 61
Pharmacist: 67
Professors: 24
Scientists: 43
Wizards: 24
Civil Servants
Adventurers: 54
Bankers: 81
Civil Clerks: 140
Civic Iudex: 64
Consultants: 36
Exorcist: 137
Fixers: 70
Kami Clerk: 118
Landlords: 116
Lawyers: 70
Legend Keepers: 96
Militia Officers: 577
Monks, Monastic: 160
Monks, Civic: 169
Historian, Oral: 125
Historian, Textual: 70
Policemen, Sheriffs, etc.: 125
Priests: 240
Rangers: 81
Rat Catchers: 86
Scholars: 86
Spiritualist: 106
Slayers: 32
Storytellers: 235
Military Officers: 206
Cottage Industries
Brewers: 169
Comfort Services: 206
Enchanters: 62
Herbalists: 68
Jaminators: 174
Needleworkers: 186
Potters: 87
Preserve Makers: 160
Quilters: 82
Seamsters: 303
Spinners: 169
Tinker: 62
Weaver: 144
Artists
Actors: 60
Architects: 22
Bards: 87
Costumers: 34
Dancers: 66
Drafters: 37
Engravers: 47
Fine Furniture Carpenters: 28
Glaziers: 61
Inlayers: 54
Musicians: 174
Painters, Art: 29
Playwrights: 60
Sculptors, Art: 50
Wood Carvers: 186
Writers: 213
Produce Industries
Butter Churners: 221
Canners: 144
Cheesmakers: 206
Ice Merchants: 25
Millers: 131
Picklers: 97
Smokers: 77
Stockmakers: 62
Tobacconists: 86
Tallowmakers: 137
21942 of Kad Nji-kun's population work within a Foundational Occupation.
1154 work in Agriculture
4908 work as Craftsmen
1814 work as Merchants
3369 work as Service Workers
2234 work as General Laborers
917 work as Skilled Laborers
3280 work as Civil Servants
1872 work in Cottage Industries
1208 work as Artists
1186 work in Produce Industries
32873 of Kad Nji-kun's population do not work in a formal occupation, but do contribute to the local economy. 2885 (5%) are noncontributers.
Points of Interest
Kad Nji-kun is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Kad Nji-kun was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Nji-kun lost 207 people, 192 livestock, and 24 buildings. The conflict ended after roughly 87, when members of Kad Nji-kun's militia enacted an operation to locate a specific mage. The operation was complicated by thick blankets of fog, which hid friend and foe alike. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Kad Nji-kun's forces. The war is remembered in legend by Kad Nji-kun's bards, historians, and legend keepers.